Destroy All Humans: Path Of The Furon
He's a bad mo-fo in a U.F.O
Since the whole 'Big Willy' fast-food incident last time around, alien clone Cryptosporidium has crashed his ship in Vegas and been cloned once again by his master, Pox. We meet Crypto a few years later to find he's running the Space Dust casino. Bored of their current existence, Pox demands Crypto start harvesting human DNA again whilst bringing more money to the casino by wiping out the mob.
It seems like only a few months ago we were playing Destroy All Humans 3: Big Willy Unleashed, which was released exclusively on the Wii. Path of the Furon is the fourth entry in the series and although it boasts better graphics than Willy, it still comes off as feeling rushed, clunky and almost identical to Crypto's previous adventures.
Crypto's still running around streets, anal probing people and zapping them until their brains pop out their heads (this is the aim of the game; collecting DNA from human brains) while Pox shows up in holographic form every once in a while to send him to do specific jobs. This time Crypto is trying to get rid of the Molinari mafia so he and Pox will have a monopoly on Vegas casinos, so Path of the Furon becomes an odd blend of Scarface and Mars Attacks.
There are some new weapons for Crypto's ray gun and his brand spanking new spaceship, but frankly once you've anal probed one person and listened to their B-movie screams, you've anal probed them all. Big Willy was full of cracking double entendres, but this time around the gags feel weaker and Crypto's barbed conversations with Pox now have all the zest of a rubber table mat.
The missions, such as body snatching humans to hide your alien appearance and infiltrate the mob, feel random and the pop-up text is so small you can barely read it even on a thirty-two-inch screen. The map is also ridiculously tiny to the point that you can't make out the icons even after zooming in for a closer look.