
The weapon list isn't as plentiful as it could have been, but this shouldn't stop you having fun because you find weapon cases that'll keep you guessing throughout. That's true on Versus Mode and the main Story Mode, whereas Quick Game Mode gives you one level with all weapons at your disposal. Story Mode offers six solar systems with six planets/levels inside each, with a special case to find as you battle. The sixth level is a Space Invaders kind of mini-game.
Mini-games, once completed, can also be accessed from the main menus. Training Mode is also very important as it lets you practice with each weapon (and some do take a bit of getting used to). With the use of your remote you can target and fire, but also use the motion controls to steer your jet pack, lob a grenade or uppercut someone in the face; this is particularly good for sending worms out to sea, killing them instantly.

It can be a lot to take in visually if you have four teams on screen at once, but also in regards to the weapon controls. Once you've mastered these you'll be hooked, though. It's just a shame the levels are all so visually similar, broken up only by random acts like UFO attacks or meteor showers in the middle of your battles. Ah well - ultimately the worms and their tactics are the main thing and there is a certain skill to it that rewards you, especially when you get a direct hit (these are replayed to you in glorious slo-mo).
The multiple battle choices, such as starting a level with one health point or only having a couple of grenades to kill lots of enemies, gets your strategy muscles going and will keep the replay factor quite high. There are a few problems, such as the camera shifting zoom whenever it wants and the hard-to-master Wii controls, but basically if you stick with it you'll find it's just as addictive as it was back in the day.
