Death Jr 2: Root Of Evil
Bad puns, good platforming
Death Jr may not be a household name to most gamers, but he does hold a bit of a special place in PSP history. The original Death Jr game was the very first PSP game to be shown off for the console, although surprisingly it didn't actually wind up as a launch title. Obviously he must have had some fans, as this mini-reaper managed to get himself a sequel.
The name of the game, which is a pun and not a spelling error, refers to the big bad boss that Death Jr and his friend Pandora accidentally release while wandering the forest in search of a Cocoon. We first meet this bad ass female in a cartoonish, but impressive looking cut-scene, before flashing back in time for the first few levels to uncover how she came to be released.
After choosing whether to play as Death Jr or Pandora, you'll be eased into the game with a relatively neat and tidy tutorial level. Every few paces there will be a blue circle on the ground, which you can step in to receive a hint, which teach you the basic controls, as well as a few advanced techniques for making your way between platforms. You'll have to deal with a few enemies, but nothing too challenging for the early going.
As you progress, the enemies will start to become a little bit more aggressive, but a few decent swipes with your trusty scythe should cut them down to size in no time. There will also be various guns that you can grab along the way too, and these can later be upgraded using the yellow orbs that are placed all around the level, which you'll also receive for killing enemies.
Like every decent 3D platform game, you'll get to experience boss fights at regular intervals. While these can be relatively challenging at times, they still prove to be rather enjoyable to play. Also, as there are a fair number of checkpoints dotted around the levels, you won't get thrown too far back if you do wind up dying - something the makers of Secret Agent Clank might have done well to take notice of!