Hitman: Absolution Review

Hitman: Absolution Review

Relevant to:

XBOX 360, Playstation 3, PC


Dynamic and interesting problems to solve

Thinking ahead of itself


Missions feel limited and dull

Storyline is neglected

Feels like it’s way below it’s potential

Making a return to the gaming market is the Hitman series, from IO Interactive and Square Enix, with new title Hitman: Absolution, but the biggest question raised is simply, is it worth the six year break or would it be better to remain in the past?

The fundamental thing that has forever kept this series unique to similar titles is its emphasis on problem solving; Absolution is no exception to this tradition.

The idea is that unlike other leading games you cannot simply go in all guns blazing but instead you have to sit back and be smart to work your way through. You’ll either love this or hate it but if you’re familiar with the series and are thinking about Absolution, chances are you’re fine with how the game works. And that’s not the problem. The game play in that sense has the same dynamic quirks the previous games have held.


Don’t expect to start a battle and finish it like you would in any other game of this genre, Hitman has always placed its emphasis on working out the solution. Each fight is designed as a puzzle that you have to solve to complete. There is a magnitude of things to work against you in almost every foreseeable angle so it’ll either keep you on your toes wanting more or easily become one of the most frustrating games in your collection.

Away from this the story itself is a let-down. It’s almost as if they just didn’t bother but then thought they’d throw in whatever they could think off anyway. Whilst it’s no secret that it’s never found its fame in its creative plot telling, this title is even more of a mess than its predecessors. It just can’t make its mind up how it wants to be seen and it leaves the plot frayed and muddled. This is something that is so important to a game that if you mess it up it has a knock on effect to everything else. Which is exactly what’s happened here.


That said a brilliant addition to this game is the Contracts Mode. Enabling the player to stretch out and have a relatively free rein over the design and input of the game is something dedicated players have wanted for a while. It gives the opportunity to bridge the gap into online communities, something that has become a staple part of all successful games and simply can no longer be left out.

The graphics have been given a boost but it simply isn’t enough incentive to make the six year break worth it, what were they doing in all that time? It’s not that the problem solving roots have grown old and tiresome, it’s purely the neglected story and ridiculous plots are not able to be ignored.


There are fantastic aspects to Absolution but they are overshadowed by some truly terrible ones. This is a game that you’ll either embrace or hate.