Super Smash Flash Game Review

I noticed a lot of time and effort came into the creation of this game. It’s an almost functional replication of Smash Brothers Melee on the old GameCube. It’s got everything you would want in a fighting flash game but the only thing that falls tremendously short is the gameplay.

Update – there is new version Super Smash Flash 2 which you can play for free on Furg Games.

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This game deserves more recognition with all the value packed into it. It a way for a player with a classic adventurer, (and an all-star mode) testing and training mode. If that is not enough, you can go to the multiplayer mode and fight in all sorts of circumstances such as magazine, time and the damage to your opponent. The game will also save your combat statistics. The character selection includes 28 characters, complete with 13 available from the beginning. Each character comes with their own set of attacks, look and sound effects.

The visuals and sound effects are decent, but I can not judge them simply because almost nothing here is unique. I have no doubt that copying levels and applying them took a considerate amount of time, but the code you see is what was done with icons and an existing worksheet, some unique and some self-made. Even with the sound, The attack sound is obviously rehashed. But the announcer at the start of each round by the broadcaster Kagome is a nice touch. The personalized menu is clean. But the Graphics/Animations that have been added to represent the characters special moves are generally poor. But I excused this due to the game being made by one individual.

Referring to how the game plays, It’s horrid. The controls are simple enough to jump forward and attack. However, the physical movement and AI programming barely work. I decided to choose Captain Falcon in classic mode because he is my favorite character. The first match was against the Sonic character. The first broken thing I noticed was the vertical movement on the left and on the right. Movement of characters is about a 10-20 pixel gap between positions. Sonic just started running and trying to hit me but was missing most of the time. I walked a bit and sonic just jumped off the screen. As I went through the levels, The enemies seemed pretty hit-and-miss as much as the challenge was concerned. Sometimes they do not come after me, and then other times they would make me rage quit. I am playing against a few different characters and the results were pretty much the same for all.

Super Smash Flash is a glitchy and failed game overall. If it had only a few characters and levels, but was fun to play. It could have had the potential of being a great game and gaining a larger user base. This game is like getting a Television with really nice video quality but having it break down within a few months of buying it. What I’m getting at is appearance doesn’t matter if the gameplay is basically bad.

Hope you guys enjoyed my review on Super Smash Flash Game.

Hitman: Absolution Review

Hitman: Absolution Review

Relevant to:

XBOX 360, Playstation 3, PC

Pros

Dynamic and interesting problems to solve

Thinking ahead of itself

Cons

Missions feel limited and dull

Storyline is neglected

Feels like it’s way below it’s potential

Making a return to the gaming market is the Hitman series, from IO Interactive and Square Enix, with new title Hitman: Absolution, but the biggest question raised is simply, is it worth the six year break or would it be better to remain in the past?

The fundamental thing that has forever kept this series unique to similar titles is its emphasis on problem solving; Absolution is no exception to this tradition.

The idea is that unlike other leading games you cannot simply go in all guns blazing but instead you have to sit back and be smart to work your way through. You’ll either love this or hate it but if you’re familiar with the series and are thinking about Absolution, chances are you’re fine with how the game works. And that’s not the problem. The game play in that sense has the same dynamic quirks the previous games have held.

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Don’t expect to start a battle and finish it like you would in any other game of this genre, Hitman has always placed its emphasis on working out the solution. Each fight is designed as a puzzle that you have to solve to complete. There is a magnitude of things to work against you in almost every foreseeable angle so it’ll either keep you on your toes wanting more or easily become one of the most frustrating games in your collection.

Away from this the story itself is a let-down. It’s almost as if they just didn’t bother but then thought they’d throw in whatever they could think off anyway. Whilst it’s no secret that it’s never found its fame in its creative plot telling, this title is even more of a mess than its predecessors. It just can’t make its mind up how it wants to be seen and it leaves the plot frayed and muddled. This is something that is so important to a game that if you mess it up it has a knock on effect to everything else. Which is exactly what’s happened here.

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That said a brilliant addition to this game is the Contracts Mode. Enabling the player to stretch out and have a relatively free rein over the design and input of the game is something dedicated players have wanted for a while. It gives the opportunity to bridge the gap into online communities, something that has become a staple part of all successful games and simply can no longer be left out.

The graphics have been given a boost but it simply isn’t enough incentive to make the six year break worth it, what were they doing in all that time? It’s not that the problem solving roots have grown old and tiresome, it’s purely the neglected story and ridiculous plots are not able to be ignored.

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There are fantastic aspects to Absolution but they are overshadowed by some truly terrible ones. This is a game that you’ll either embrace or hate.